21 / Professional & research

voiceGame

DesignCreative Tech

Voice stops being a command channel and becomes a mechanic for play.

voiceGame is an AR RPG game concept built around voice as the primary control mode.

voiceGame prototype demonstration.

The problem

Voice is usually treated as a utility interface. voiceGame explores a different question: can voice become a core gameplay mechanic rather than just a command channel?

Design & implementation

I conceived an AR role-playing game controlled through voice. That framing moves spoken interaction into a more performative, playful, and immersive context.

The video demonstrates the interaction prototype. This is an exploration of voice-driven play, not a released game.

What it does

  • Voice as a primary game interaction mode
  • AR RPG framing
  • Playful use of spoken interaction
  • Prototype-oriented game concept

Why I built it

voiceGame matters because it expands what voice interaction can be. Instead of treating it only as command input, it imagines voice as a mechanic for play, performance, and immersion.